Viewpoint Based 360 – Degree Video Streaming for Low Bandwidth A Literature Survey and Review Paper


Authors : Basavaraja, Kiran M

Volume/Issue : Volume 5 - 2020, Issue 2 - February

Google Scholar : https://goo.gl/DF9R4u

Scribd : https://bit.ly/2Wq4xAL

Traditional gushing answers for spilling 360- degree all-encompassing recordings are wasteful in that they download the whole 360-degree all-encompassing scene, while the client sees just a little sub-some portion of the scene called the viewport. This can squander over 80% of the system data transmission. build up a farreaching approach called Mosaic that joins an incredible calculation-based viewport expectation with a progressed redid arrange convention to accomplish less dormancy in low transfer speed situations. The proposed approach can methodically choose renditions of tiles as per client finger developments and system conditions by considering viewport estimation blunders, yet additionally client's developments in each portion length. the proposed approach can adequately adjust 360-degree recordings to both shifting system conditions and client's developments.

Keywords : VR; Videos Streaming; Network Protocol; Wireless Communication; Bandwidth; Algorithms.

CALL FOR PAPERS


Paper Submission Last Date
31 - May - 2022

Paper Review Notification
In 1-2 Days

Paper Publishing
In 2-3 Days

Never miss an update from Papermashup

Get notified about the latest tutorials and downloads.

Subscribe by Email

Get alerts directly into your inbox after each post and stay updated.
Subscribe
OR

Subscribe by RSS

Add our RSS to your feedreader to get regular updates from us.
Subscribe