User Interface and User Experience for Virtual Reality Using Biopotential: A Virtual Reality System with Cross Platform and Plug-and-Play Capability

Authors : Pavithren. T, Praveenkumar. M, Ramesh B, Dr. Sujitha. J AP(Sl.G).

Volume/Issue : Volume 4 - 2019, Issue 3 - March

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The developing virtual reality and augmented reality platforms broaden the need for a more intuitive form of Human-Computer Interaction. Although many devices implement a virtual reality into their design, it focuses mostly on visuals and audible environment, the touch sensory haptic is a very significant factor that determines the physical interaction between the virtual environment and the user which for the most part is overlooked or very crudely implemented. Most of the haptic devices currently available are made for working with specific programs or require an adaptation to perform with various tools and applications. This limits the multiplatform usage and also hinders plug-and-play functionality. By simplifying the data stream from such virtual devices, this haptic arm focuses on an interface for virtual reality devices that can be applied as a Human Interface Device for pluggable-USB communications, making way for a much cheaper and multiplatform capable virtual reality haptic devices (i.e. VR gloves, Haptic gloves, Motion capture suits etc.) and one-to-one animatronic (i.e. Exoskeleton, robotics, control panel etc.) without use of expensive digital sensors or graphics intensive platforms. The advent of virtual reality and 3D graphics simulation paved the way for a more intuitive Human-Computer Interface that bridges the gap between humans and machines. Furthermore providing a realistic experience of human interaction in the form of vision, sound and touch.

Keywords : Exoskeleton-Arm; Haptic-Arm; Virual Reality Arm.


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