Authors :
Pan Huanting; Rokiah Paee; Roslan Ali
Volume/Issue :
Volume 9 - 2024, Issue 7 - July
Google Scholar :
https://tinyurl.com/3h33p9mp
Scribd :
https://tinyurl.com/2ju97jjw
DOI :
https://doi.org/10.38124/ijisrt/IJISRT24JUL1859
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
This study investigates the perceived ease of
use of Quizlet among Chinese college English as a Foreign
Language (EFL) learners, focusing on vocabulary
acquisition. Utilizing a mixed-methods approach, the
research combined quantitative data from a survey (n =
95) and qualitative insights from semi-structured
interviews (n = 24) following an 8-week Quizlet
intervention. The quantitative results revealed high
satisfaction with Quizlet, evidenced by a mean score of
3.96 on a 5-point Likert scale, highlighting its intuitive
interface and multimedia features. Qualitative findings
supported these results, identifying key themes such as
user-friendly navigation, ease of becoming proficient and
effective vocabulary learning through interactive modules.
The study emphasizes the critical role of user-centered
design in educational technology, suggesting that well-
designed tools like Quizlet can significantly improve
vocabulary acquisition and learner engagement. These
insights advance the understanding of digital tool
adoption in EFL contexts and offer practical
recommendations for educators and developers.
Keywords :
EFL, Quizlet, Perceived Ease of Use, Vocabulary Acquisition, Technology Acceptance, Educational Technology
References :
- Aurangzeb, W. (2024). Investigating technology perceptions among secondary school teachers: A systematic literature review on perceived usefulness and ease of use. Academy of Education and Social Sciences Review, 4(2), 160-173. https://doi.org/10.48112/aessr.v4i2.746
- Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101.
- Chien, C. (2015). Analysis of the effectiveness of three online vocabulary flashcard websites on L2 learners’ level of lexical knowledge. English Language Teaching, 8(5), 111-121.
- Cohen, L., Manion, L., & Morrison, K. (2018). Research methods in education (8th ed.). Routledge.
- Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches (4th ed.). Sage Publications.
- Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340.
- Dizon, G. (2016). Quizlet in the EFL classroom: Enhancing academic vocabulary acquisition of Japanese university students. Teaching English with Technology, 16(2), 40-56.
- Duarte, A. (2019). Factors affecting Quizlet usage among students. In A. B. Gallagher, D. Jarrell, & G. MacLean (Eds.), AI and machine learning in education (pp. 10–17).
- Ghafar, L. A., & Noor, N. M. (2017). Arabic vocabulary mobile apps: Combining dictionary use and contextual guessing strategies. In 2017 7th World Engineering Education Forum (WEEF) (pp. 683-687).
- Janebi, E. M., & Haghighatpasand, M. (2019). Exploiting adventure video games for second language vocabulary recall: A mixed-methods study. Innovation in Language Learning and Teaching, 13(1), 61-75.
- Lei, Y., & Reynolds, B. L. (2022). Learning English vocabulary from word cards: A research synthesis. Frontiers in Psychology, 13, 984211.
- Li, Q. D., Zheng, F., & Zhao, H. H. (2020). An empirical study on the effect of Quizlet on English vocabulary acquisition. Education Informatization in China, 4, 93-96.
- Lin, J. J., & Lin, H. (2019). Mobile-assisted ESL/EFL vocabulary learning: A systematic review and meta-analysis. Computer Assisted Language Learning, 32(8), 878-919.
- Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry. Sage Publications.
- Mackey, A., & Gass, S. M. (2021). Second language research: Methodology and design (3rd ed.). Routledge.
- Mahdi, A. (2017). The role of mobile-assisted language learning in vocabulary acquisition. Language Learning & Technology, 21(2), 24-45.
- Nakata, T. (2019). Learning words with flash cards and word cards. In S. Webb (Ed.), The Routledge handbook of vocabulary studies (pp. 304–319). Routledge.
- Rabu, S. N. A., & Talib, Z. (2017). The effects of digital game-based learning on primary school students’ English vocabulary achievement and acceptance. Innovative Teaching and Learning Journal (ITLJ), 1(1), 61-74.
- Son, S. Y. (2018). Effects of using mobile-based vocabulary game activities on Korean middle school students’ vocabulary learning and attitudes. Multimedia-Assisted Language Learning, 21, 104-133.
This study investigates the perceived ease of
use of Quizlet among Chinese college English as a Foreign
Language (EFL) learners, focusing on vocabulary
acquisition. Utilizing a mixed-methods approach, the
research combined quantitative data from a survey (n =
95) and qualitative insights from semi-structured
interviews (n = 24) following an 8-week Quizlet
intervention. The quantitative results revealed high
satisfaction with Quizlet, evidenced by a mean score of
3.96 on a 5-point Likert scale, highlighting its intuitive
interface and multimedia features. Qualitative findings
supported these results, identifying key themes such as
user-friendly navigation, ease of becoming proficient and
effective vocabulary learning through interactive modules.
The study emphasizes the critical role of user-centered
design in educational technology, suggesting that well-
designed tools like Quizlet can significantly improve
vocabulary acquisition and learner engagement. These
insights advance the understanding of digital tool
adoption in EFL contexts and offer practical
recommendations for educators and developers.
Keywords :
EFL, Quizlet, Perceived Ease of Use, Vocabulary Acquisition, Technology Acceptance, Educational Technology