Authors :
Kabir Haruna Kaita; Sanusi Sani Danmali
Volume/Issue :
Volume 10 - 2025, Issue 12 - December
Google Scholar :
https://tinyurl.com/pcbs9av7
Scribd :
https://tinyurl.com/yjfv6bpc
DOI :
https://doi.org/10.38124/ijisrt/25dec008
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Abstract :
Conflict-affected regions in Nigeria, such as Sokoto State, face significant challenges in providing quality vocational
and entrepreneurial education due to insecurity, displacement, and inadequate infrastructure. Traditional entrepreneurship
teaching methods rely heavily on theory and offer limited opportunities for students to develop practical skills necessary for
self-reliance. This study investigates the role of computer simulations as an innovative approach to enhance entrepreneurial
competencies among secondary school students in these at-risk communities. A quasi-experimental mixed-method design was
adopted, involving 200 senior secondary school students drawn from conflict-prone schools through stratified random sampling.
Participants were divided into experimental (simulation-based instruction) and control (traditional instruction) groups.
Quantitative data were collected using pre- and post-test Entrepreneurial Competency Tests (ECT), while qualitative insights
were obtained through structured observations and focus group discussions. Data analysis combined descriptive statistics,
independent samples t-tests, and ANCOVA for quantitative outcomes, with thematic analysis applied to qualitative findings.
Projected results indicate that simulation-based instruction will significantly improve entrepreneurial skills, engagement, and
motivation compared to traditional approaches. Anticipated challenges include limited ICT infrastructure, digital literacy gaps,
and policy constraints, with recommended solutions focusing on blended learning models, teacher training, and sustained
investment in technology. This study contributes to bridging the theory–practice gap in entrepreneurship education and aligns
with Nigeria’s Education Sector Plan (2021–2025) and Sustainable Development Goal 4 on inclusive quality education. The
findings will inform policy reforms and scalable strategies for integrating simulation-based learning into secondary school
curricula to promote youth self-reliance and economic resilience in conflict-prone regions.
Keywords :
Computer Simulations, Entrepreneurial Skills, At-Risk Students, Vocational Education, Teacher Training, Sokoto State.
References :
- Adebayo, T., & Lawal, A. (2020). Rethinking vocational education in Nigeria: Challenges and solutions. African Journal of Educational Development, 10(3), 112–134.
- Adeyemi, K. (2021). Digital learning in entrepreneurship education: A case for computer simulations. International Journal of Educational Technology, 15(2), 67–89.
- Alade, S. O., Musa, Y., & Okonkwo, I. (2022). Impact of virtual simulations on student practical competencies in vocational education. Educational Technology and Society, 25(2), 112–128.
- Aliyu, M. (2020). Farmer–herder conflict and its impact on education in Northern Nigeria. West African Studies Journal, 8(1), 45–61.
- Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Prentice Hall.
- Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE Publications.
- Eze, A. A., & Okonkwo, I. A. (2022). Barriers to virtual laboratory adoption in Nigerian teacher education: A review of digital literacy and infrastructure gaps. African Journal of Educational Technology, 14(2), 55–68.
- Federal Ministry of Education. (2021). Education Sector Plan 2021–2025: Digital innovations for teacher training. Abuja: Government Press.
- Gibb, A. (2018). The role of entrepreneurship education in economic development. Journal of Business and Enterprise, 22(1), 99–120.
- Hossain, M. A., Zawacki-Richter, O., & Latchem, C. (2021). Virtual labs in developing countries: Opportunities and challenges. International Review of Research in Open and Distributed Learning, 22(4), 134–152.
- International Crisis Group. (2021). Nigeria’s farmer–herder crisis: Root causes and solutions. Conflict Resolution Report, 5(3), 14–27.
- Kayode, B. (2020). The role of digital simulations in skill acquisition among secondary school students. Journal of African Educational Research, 12(4), 203–220.
- Kolb, D. A. (2015). Experiential learning: Experience as the source of learning and development (2nd ed.). Pearson Education.
- Mayer, R. E. (2019). Computer-based learning environments: The case of virtual reality in education. Educational Psychology Review, 21(2), 165–181.
- Obikwelu, C., & Nwosu, I. (2023). Bridging the digital divide in science and entrepreneurship education: The role of virtual laboratories. African Journal of Science Education, 12(1), 23–40.
- Ogunleye, A. (2021). The effectiveness of digital simulations in vocational education. Journal of African Educational Research, 12(4), 203–220.
- Tondeur, J., Forkosh-Baruch, A., Prestridge, S., Albion, P., & Edirisinghe, S. (2021). Responding to ICT integration challenges: Policy and practice in teacher education. Education and Information Technologies, 26(1), 67–89.
- UNESCO. (2023). Transforming education through digital learning: Global insights and trends. UNESCO Publishing.
- UNICEF. (2021). Nigeria’s educational crisis: Policy recommendations. United Nations Policy Brief, 4(2), 17–33.
- Usman, A., & Umar, S. (2022). The intersection of education and conflict resolution in Sokoto State. West African Policy Journal, 6(1), 72–88.
- Yusuf, M. O., & Balogun, S. O. (2022). Gender inclusivity in digital learning environments: Evidence from Nigerian colleges of education. Journal of Educational Computing Research, 60(3), 721–745.
Conflict-affected regions in Nigeria, such as Sokoto State, face significant challenges in providing quality vocational
and entrepreneurial education due to insecurity, displacement, and inadequate infrastructure. Traditional entrepreneurship
teaching methods rely heavily on theory and offer limited opportunities for students to develop practical skills necessary for
self-reliance. This study investigates the role of computer simulations as an innovative approach to enhance entrepreneurial
competencies among secondary school students in these at-risk communities. A quasi-experimental mixed-method design was
adopted, involving 200 senior secondary school students drawn from conflict-prone schools through stratified random sampling.
Participants were divided into experimental (simulation-based instruction) and control (traditional instruction) groups.
Quantitative data were collected using pre- and post-test Entrepreneurial Competency Tests (ECT), while qualitative insights
were obtained through structured observations and focus group discussions. Data analysis combined descriptive statistics,
independent samples t-tests, and ANCOVA for quantitative outcomes, with thematic analysis applied to qualitative findings.
Projected results indicate that simulation-based instruction will significantly improve entrepreneurial skills, engagement, and
motivation compared to traditional approaches. Anticipated challenges include limited ICT infrastructure, digital literacy gaps,
and policy constraints, with recommended solutions focusing on blended learning models, teacher training, and sustained
investment in technology. This study contributes to bridging the theory–practice gap in entrepreneurship education and aligns
with Nigeria’s Education Sector Plan (2021–2025) and Sustainable Development Goal 4 on inclusive quality education. The
findings will inform policy reforms and scalable strategies for integrating simulation-based learning into secondary school
curricula to promote youth self-reliance and economic resilience in conflict-prone regions.
Keywords :
Computer Simulations, Entrepreneurial Skills, At-Risk Students, Vocational Education, Teacher Training, Sokoto State.