Authors :
Michael Olusegun Adamolekun
Volume/Issue :
Volume 11 - 2026, Issue 5 - May
Google Scholar :
https://tinyurl.com/yc2xxkhp
Scribd :
https://tinyurl.com/2xz473cv
DOI :
https://doi.org/10.38124/ijisrt/26May361
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
The emergence of digital technologies has significantly transformed architectural practice, particularly in design
representation and spatial experience. Traditionally, architecture has been understood as the design and construction of
physical structures that shape human environments over time. However, the development of digital modeling tools, virtual
environments, and immersive technologies has introduced new forms of architectural space that exist independently of
physical materiality.
This transformation raises important philosophical questions regarding the ontology—that is, the nature of
existence—of architecture within digital and virtual contexts. This study explores the ontological status of digital and
virtual architecture and examines how technological advancements are redefining the concept of architectural space.
Adopting a qualitative research approach, the study investigates the characteristics and implications of digital
architectural environments through a review of relevant literature and case studies of virtual platforms such as Second
Life and Minecraft. These platforms demonstrate that virtual environments can replicate many spatial qualities
traditionally associated with physical architecture, including enclosure, circulation, and social interaction.
The findings suggest that architectural development can be realized through computational constructs rather than
solely through physical structures. Digital architecture thus represents an evolving domain within architectural theory and
practice, requiring new conceptual frameworks that acknowledge both physical and virtual forms of architectural space.
Keywords :
Curvilinear Design, Cybrid Space, Digital Avatars, Digital Architecture, Metaverse, Modeling, Data, Augmented Reality.
References :
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The emergence of digital technologies has significantly transformed architectural practice, particularly in design
representation and spatial experience. Traditionally, architecture has been understood as the design and construction of
physical structures that shape human environments over time. However, the development of digital modeling tools, virtual
environments, and immersive technologies has introduced new forms of architectural space that exist independently of
physical materiality.
This transformation raises important philosophical questions regarding the ontology—that is, the nature of
existence—of architecture within digital and virtual contexts. This study explores the ontological status of digital and
virtual architecture and examines how technological advancements are redefining the concept of architectural space.
Adopting a qualitative research approach, the study investigates the characteristics and implications of digital
architectural environments through a review of relevant literature and case studies of virtual platforms such as Second
Life and Minecraft. These platforms demonstrate that virtual environments can replicate many spatial qualities
traditionally associated with physical architecture, including enclosure, circulation, and social interaction.
The findings suggest that architectural development can be realized through computational constructs rather than
solely through physical structures. Digital architecture thus represents an evolving domain within architectural theory and
practice, requiring new conceptual frameworks that acknowledge both physical and virtual forms of architectural space.
Keywords :
Curvilinear Design, Cybrid Space, Digital Avatars, Digital Architecture, Metaverse, Modeling, Data, Augmented Reality.