Authors :
Zihad Akbar Karyadi; Sulhaini; Lalu Edy Herman Mulyono
Volume/Issue :
Volume 8 - 2023, Issue 12 - December
Google Scholar :
https://tinyurl.com/2d8vhczt
Scribd :
https://tinyurl.com/mrwu9bs6
DOI :
https://doi.org/10.5281/zenodo.10401393
Abstract :
This study examines how flash sales,
conspicuous spending, and user-generated content affect
impulsive purchases in e-commerce, using pay later as a
moderation variable. This kind of research uses an
associative-causal methodology and is quantitative in
nature. The study's population consists of an unidentified
number of Indonesians who regularly purchase online. In
this study, 100 participants served as samples. Non-
probability sampling was the method employed for
sampling in this investigation. Using SMART PLS 4.0
software, a Structural Equation Model (SEM) technique
based on partial Least Square (PLS) was applied for data
analysis in this study. The results prove that (1) User-
generated content has a significant effect on impulsive
buying. (2) Conspicuous consumption has no significant
effect on impulsive buying. (3) Flash sales have a
significant effect on impulsive buying. (4) Pay later does
not strengthen the influence of user-generated content on
impulsive buying. (5) Pay later strengthens the influence
of conspicuous consumption on impulsive buying. (6) Pay
later strengthens the influence of flash sales on impulsive
buying.
Keywords :
Consumer Behavior, Impulse Buying, User- Generated Content, Conspicuous Consumption, Flash Sale, Pay Later.
This study examines how flash sales,
conspicuous spending, and user-generated content affect
impulsive purchases in e-commerce, using pay later as a
moderation variable. This kind of research uses an
associative-causal methodology and is quantitative in
nature. The study's population consists of an unidentified
number of Indonesians who regularly purchase online. In
this study, 100 participants served as samples. Non-
probability sampling was the method employed for
sampling in this investigation. Using SMART PLS 4.0
software, a Structural Equation Model (SEM) technique
based on partial Least Square (PLS) was applied for data
analysis in this study. The results prove that (1) User-
generated content has a significant effect on impulsive
buying. (2) Conspicuous consumption has no significant
effect on impulsive buying. (3) Flash sales have a
significant effect on impulsive buying. (4) Pay later does
not strengthen the influence of user-generated content on
impulsive buying. (5) Pay later strengthens the influence
of conspicuous consumption on impulsive buying. (6) Pay
later strengthens the influence of flash sales on impulsive
buying.
Keywords :
Consumer Behavior, Impulse Buying, User- Generated Content, Conspicuous Consumption, Flash Sale, Pay Later.