Authors :
Abel Jhon Amatong; Hepzibahjoy Asentista; Cheri Mae Diasnes; Kym Darryl Erispe; Kenna Malintad; Hannah Grace Paderog; Yrrah Fathema Pangolima; Kylne Aezl Toledo; Lou Felix Turtal; Dr. Erwin Faller
Volume/Issue :
Volume 7 - 2022, Issue 6 - June
Google Scholar :
https://bit.ly/3IIfn9N
Scribd :
https://bit.ly/3ooxauQ
DOI :
https://doi.org/10.5281/zenodo.6893193
Abstract :
MyDispense, a virtual simulation developed
by the Faculty of Pharmacy and Pharmaceutical
Sciences at Monash University, aims to give experience
to learners to practice their drug dispensing skills
without harm. This study sought to determine the
learners' level of perception of MyDispense virtual
simulation on participation, interaction, accessibility,
self-directed, and adaptability. The research utilized a
mixed qualitative and quantitative method through
purposive sampling technique among pharmacy students
from Philippine institutions that applied MyDispense in
their curriculum. An online survey through Google
Forms was conducted among three hundred twenty-two
(322) respondents analyzed using descriptive statistics
and chi-square test for the quantitative section and
Thematic Content Analysis (TCA) to determine the
barriers, challenges, and recommendations when using
Keywords :
Learner, Perception, Virtual simulation, MyDispense, Philippines
MyDispense, a virtual simulation developed
by the Faculty of Pharmacy and Pharmaceutical
Sciences at Monash University, aims to give experience
to learners to practice their drug dispensing skills
without harm. This study sought to determine the
learners' level of perception of MyDispense virtual
simulation on participation, interaction, accessibility,
self-directed, and adaptability. The research utilized a
mixed qualitative and quantitative method through
purposive sampling technique among pharmacy students
from Philippine institutions that applied MyDispense in
their curriculum. An online survey through Google
Forms was conducted among three hundred twenty-two
(322) respondents analyzed using descriptive statistics
and chi-square test for the quantitative section and
Thematic Content Analysis (TCA) to determine the
barriers, challenges, and recommendations when using
Keywords :
Learner, Perception, Virtual simulation, MyDispense, Philippines