Authors :
Suman Yadav; Sebi Das
Volume/Issue :
Volume 11 - 2026, Issue 6 - June
Google Scholar :
https://tinyurl.com/2ruswhpm
Scribd :
https://tinyurl.com/xkujmxdp
DOI :
https://doi.org/10.38124/ijisrt/26jun1817
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
Background:
Video games possess several features that make them highly appealing to individuals of all age groups, especially
children and adolescents. The popularity and use of video games among children have increased considerably in recent
years. Emerging evidence indicates that excessive engagement in video gaming may lead to various physical and
psychological health problems. Therefore, it is essential to enhance children's awareness and understanding of the
potential health hazards and adverse effects of video games on their overall well-being. The present study aims to assess
the effectiveness of structured teaching program on knowledge regarding the health hazards of video games.
Material and Methods:
A Quasi-experimental one-group pre and post-test research design was adopted to study consecutively selected 70
school children at selected School, Lucknow, U.P.
Keywords :
Effectiveness, Structured Teaching Program, Video Games, School Children
References :
- National Research Council (US); Institute of Medicine (US). Children’s Health, The Nation’s Wealth: Assessing and Improving Child Health. Washington (DC): National Academies Press (US); 2004. 1, Introduction. Available from URL: https://www.ncbi.nlm.nih.gov/books/NBK92210/
- Available from URL: https://www.pewresearch.org/internet/2019/03/07/use-of-smartphones-and-social-media-is-common-across-most-emerging-economies/
- Bulletin of the world health organization, 2019 [online] Available from URL: https://www.who.int/healthtopics/addictive-behaviours
- Hauge MR, Gentile DA. Video Game Addiction Among Adolescents: Associations with Academic Performance and Aggression. Paper presented at Society for Research in Child Development Conference, Tampa; April 2003.
- Wan CS, Chiou WB. Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychol Behav 2006; 9:762-6
- Hakala PT, Saarni LA, Punamäki RL, Wallenius MA, Nygård CH, Rimpelä AH Musculoskeletal symptoms and computer use among Finnish adolescents--pain intensity and inconvenience to everyday life: a cross-sectional study". BMC Musculoskeletal Disorder. March 2012; 13(41) DOI:PMC 3348031. PMID 22439805
- Gunzburg R, Balagué F, Nordin M, Szpalski M, Duyck D, Bull D, Mélot C. Low back pain in a population of school children. EurSpineJ.1999. 8 (6):439-43. doi:10.1007/s005860050202. PMC 3611220. PMID 10664300
- Available from URL: https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
- Baranowski T, Abdelsamad D, Baranowski J, O'Connor TM, Thompson D, et al. (2012) Impact of an active video game on healthy children's physical activity. Pediatrics 129: 636–642. Available from URL: https://goo.gl/hWrvio
- Ayenigbara IO (2018) Gaming Disorder and Effects of Gaming on Health: An Overview. J Addict Med Ther Sci 4(1): 001-003.
- Willoughby T. A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors. Dev Psychol 2008; 44:195-204
- O'Keeffe GS, Clarke-Pearson K; Council on Communications and Media. The impact of social media on children, adolescents, and families. Pediatrics 2011; 127:800-4
- Shek DT, Yu L. Internet addiction in Hong Kong adolescents: Profiles and psychosocial correlates. Int J Disabil Human Dev 2012; 11:133-42.
- Lo SK, Wang CC, Fang W. Physical interpersonal relationships and social anxiety among online game players. Cyber psychol Behav 2005; 8:15-20.
- DouglasA. Gentile, Kira Bailey, Daphne Bavelier, JeanneFunk Brockmyer, Hilarie Cash, Sarah M. et al Official Journal of American academy of Paediatrics, Nov 2017, 140 (2) S81-S85; DOI: 10.1542/peds.2016-1758H
- World Health Organization (2018) Available from URL: https://goo.gl/XvfDAw
- Balhara YPS, Kattula D, Singh S, Chukkali S, Bhargava R. Impact of lockdown following COVID-19 on the gaming behaviour of college students. Indian J Public Health. 2020 Jun;64(Supplement): S172-S176.
- Prasad GD, Krupanidhi S, A Descriptive Study to Assess the Internet Gaming Addiction among Early Adolescents at Selected High Schools in Krishna District, Andhra Pradesh", Int. J Sci. Res. Sept 2020; 9(9):648 – 651. Available from URL: https://www.ijsr.net/search_index_results_paperid.php?id=SR20911152707
- Shrestha MV, Shrestha N, Sharma SC, Joshi SK. Gaming Disorder among Medical College Students during COVID-19 Pandemic Lockdown. Kathmandu Univ Med J (KUMJ). 2020;18(70):48-52.
- Yarasani P, Shaik RS, Myla ARR. Prevalence of addiction to online video games: gaming disorder among medical students. Int J Community Med Public Health. Sep. 2018;5(10):4237-41.
- Wang CW, Chan CL, Mak KK, Ho SY, Wong PW, Ho RT. Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study. ScientificWorldJournal.2014;2014:874648
- Apisitwasana N, Perngparn U, Cottler LB. Effectiveness of school- and family-based interventions to prevent gaming addiction among grades 4-5 students in Bangkok, Thailand. Psychol Res Behav Manag. Apr. 2018; 10(11):103-15.
- Dani R, Dani P. Effect of planned teaching program on knowledge regarding mobile game addiction among students in Sangli city, Maharashtra, Int J. Acad. Res. Mar.2018; 3(2): 1517-18.
- Upadhyaya A, Joshi R. An evaluation of knowledge and attitude amongst adolescents of Ahmedabad towards computer vision syndrome and effectiveness of structured teaching programme. Int J Health Sci Res. 2014;4(10):191-198.
- Singh A, Ali A, Choudhury M, Gujar NM. Online gaming and its association with emotional and behavioral problems among adolescents – A study from Northeast India. Arch Ment Health. 2020;21(2):71-76.
- Navaneetham J, Chandran J. Video game use among schoolchildren and its impact on the study habits. Indian J Soc Psychiatry 2018;34(3) :208-12
- Hawi NS, Samaha M, Griffiths MD. Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement. J Behav Addict. 2018; 7:70-8.
- Rehbein F, Kliem S, Baier D, Mößle T, Petry NM. Prevalence of Internet gaming disorder in German adolescents: Diagnostic contribution of the nine DSM‐5 criteria in a state‐wide representative sample. Addiction. 2015;110;842–51.
- Ko CH. Internet gaming disorder. Current Addiction Reports. 2014; 1:177–85.
- Available from URL: India Smartphone Market Share: By Quarter - Counterpoint Research [Internet]. [cited 2021 Jun 26]. Available from: https://www.counterpointresearch.com/india-smartphone-share/
Background:
Video games possess several features that make them highly appealing to individuals of all age groups, especially
children and adolescents. The popularity and use of video games among children have increased considerably in recent
years. Emerging evidence indicates that excessive engagement in video gaming may lead to various physical and
psychological health problems. Therefore, it is essential to enhance children's awareness and understanding of the
potential health hazards and adverse effects of video games on their overall well-being. The present study aims to assess
the effectiveness of structured teaching program on knowledge regarding the health hazards of video games.
Material and Methods:
A Quasi-experimental one-group pre and post-test research design was adopted to study consecutively selected 70
school children at selected School, Lucknow, U.P.
Keywords :
Effectiveness, Structured Teaching Program, Video Games, School Children