Impact of Gamified and Mobile Learning on Scientific Inquiry Skills: A Narrative Literature Review


Authors : Kath Leen S. Tidalgo; Candy D. Plaza; Zyra Jade B. Malong

Volume/Issue : Volume 11 - 2026, Issue 1 - January


Google Scholar : https://tinyurl.com/2m39v23f

Scribd : https://tinyurl.com/4s7m3c7j

DOI : https://doi.org/10.38124/ijisrt/26jan506

Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.


Abstract : This literature review synthesizes current empirical research to explore the relationship between the use of gamified and mobile learning applications and the development of scientific inquiry skills among senior high school students. The review first establishes that these technologies offer a significant positive advantage over traditional, lecture-based instruction by shifting learning from passive reception to active investigation. It then examines the crucial role of student engagement as a causal mediator, linking the use of technology-enhanced platforms to improved academic performance. Finally, the paper investigates how socio-demographic factors, such as age, academic track, and gender, and, most importantly, access to technology and the internet, act as critical moderators that shape the effectiveness of these educational interventions. Findings from a range of studies and meta-analyses suggest that while gamified and mobile learning are powerful tools, their full potential can only be realized when implemented with careful consideration of these moderating variables.

Keywords : Gamification, Mobile Learning, Scientific Inquiry, Student Engagement, Academic Performance, Socio-Demographic Factors, Technology Access, Digital Divide, STEM Education.

References :

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This literature review synthesizes current empirical research to explore the relationship between the use of gamified and mobile learning applications and the development of scientific inquiry skills among senior high school students. The review first establishes that these technologies offer a significant positive advantage over traditional, lecture-based instruction by shifting learning from passive reception to active investigation. It then examines the crucial role of student engagement as a causal mediator, linking the use of technology-enhanced platforms to improved academic performance. Finally, the paper investigates how socio-demographic factors, such as age, academic track, and gender, and, most importantly, access to technology and the internet, act as critical moderators that shape the effectiveness of these educational interventions. Findings from a range of studies and meta-analyses suggest that while gamified and mobile learning are powerful tools, their full potential can only be realized when implemented with careful consideration of these moderating variables.

Keywords : Gamification, Mobile Learning, Scientific Inquiry, Student Engagement, Academic Performance, Socio-Demographic Factors, Technology Access, Digital Divide, STEM Education.

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