Authors :
Sariyem; Sadimin; Irmanita wiradona; Wahyu Jati Dyah Utami
Volume/Issue :
Volume 7 - 2022, Issue 12 - December
Google Scholar :
https://bit.ly/3IIfn9N
Scribd :
https://bit.ly/3WHc1eu
DOI :
https://doi.org/10.5281/zenodo.7485245
Abstract :
Interesting media that needs to be introduced
to early childhood is 3D puzzle media, namely a media
that has parts that can be attached and removed and has
3-dimensional elements and provides an interesting story
visualization, starting from displaying images of various
shapes and types. The purpose media puzzle which is
carried out through dental health promotion activities in
schools. This research is a Research and Development
(R&D) study. The Research and Development is one of
the research processes in developing a new product or
perfecting an existing product and can be accounted for.
Research and development procedures include 5 main
steps including: 1) Gathering information, 2) Product or
model design, 3) expert validation and revision, 4)
product or model testing and 5) Product or model
results. The research sample was 50 children at
WiduriBanyumanik Kindergarten, Semarang City.
The results of Wilcoxon for p-value children's
knowledge before and after the intervention with 3D
puzzle media is 0.001 while for the children's skills
before and after the intervention with 3D puzzles is
0.001, so it can be concluded that Ha is accepted,
meaning that there is a significant change between the
value of knowledge and children's skills before and after
the intervention in the form of interventions with
gamification-based 3D puzzle media.
Mediapuzzles -based 3D gamification as education
to increase knowledge and skills in maintaining early
childhood dental health. With the puzzle as a method for
educating early childhood about how to maintain dental
health it is hoped that dental health educators can apply
it to the target so that they can increase knowledge and
skills in maintaining dental health.
Keywords :
3D Puzzle Media, knowledge and skills in brushing teeth.
Interesting media that needs to be introduced
to early childhood is 3D puzzle media, namely a media
that has parts that can be attached and removed and has
3-dimensional elements and provides an interesting story
visualization, starting from displaying images of various
shapes and types. The purpose media puzzle which is
carried out through dental health promotion activities in
schools. This research is a Research and Development
(R&D) study. The Research and Development is one of
the research processes in developing a new product or
perfecting an existing product and can be accounted for.
Research and development procedures include 5 main
steps including: 1) Gathering information, 2) Product or
model design, 3) expert validation and revision, 4)
product or model testing and 5) Product or model
results. The research sample was 50 children at
WiduriBanyumanik Kindergarten, Semarang City.
The results of Wilcoxon for p-value children's
knowledge before and after the intervention with 3D
puzzle media is 0.001 while for the children's skills
before and after the intervention with 3D puzzles is
0.001, so it can be concluded that Ha is accepted,
meaning that there is a significant change between the
value of knowledge and children's skills before and after
the intervention in the form of interventions with
gamification-based 3D puzzle media.
Mediapuzzles -based 3D gamification as education
to increase knowledge and skills in maintaining early
childhood dental health. With the puzzle as a method for
educating early childhood about how to maintain dental
health it is hoped that dental health educators can apply
it to the target so that they can increase knowledge and
skills in maintaining dental health.
Keywords :
3D Puzzle Media, knowledge and skills in brushing teeth.