Gamification-based 3d Puzzle as an Effort to Improve Knowledge and Skills in Early Agencying Dental HealthMaintenance at Widuri Kindergarten, Semarang


Authors : Sariyem; Sadimin; Irmanita wiradona; Wahyu Jati Dyah Utami

Volume/Issue : Volume 7 - 2022, Issue 12 - December

Google Scholar : https://bit.ly/3IIfn9N

Scribd : https://bit.ly/3WHc1eu

DOI : https://doi.org/10.5281/zenodo.7485245

Abstract : Interesting media that needs to be introduced to early childhood is 3D puzzle media, namely a media that has parts that can be attached and removed and has 3-dimensional elements and provides an interesting story visualization, starting from displaying images of various shapes and types. The purpose media puzzle which is carried out through dental health promotion activities in schools. This research is a Research and Development (R&D) study. The Research and Development is one of the research processes in developing a new product or perfecting an existing product and can be accounted for. Research and development procedures include 5 main steps including: 1) Gathering information, 2) Product or model design, 3) expert validation and revision, 4) product or model testing and 5) Product or model results. The research sample was 50 children at WiduriBanyumanik Kindergarten, Semarang City. The results of Wilcoxon for p-value children's knowledge before and after the intervention with 3D puzzle media is 0.001 while for the children's skills before and after the intervention with 3D puzzles is 0.001, so it can be concluded that Ha is accepted, meaning that there is a significant change between the value of knowledge and children's skills before and after the intervention in the form of interventions with gamification-based 3D puzzle media. Mediapuzzles -based 3D gamification as education to increase knowledge and skills in maintaining early childhood dental health. With the puzzle as a method for educating early childhood about how to maintain dental health it is hoped that dental health educators can apply it to the target so that they can increase knowledge and skills in maintaining dental health.

Keywords : 3D Puzzle Media, knowledge and skills in brushing teeth.

Interesting media that needs to be introduced to early childhood is 3D puzzle media, namely a media that has parts that can be attached and removed and has 3-dimensional elements and provides an interesting story visualization, starting from displaying images of various shapes and types. The purpose media puzzle which is carried out through dental health promotion activities in schools. This research is a Research and Development (R&D) study. The Research and Development is one of the research processes in developing a new product or perfecting an existing product and can be accounted for. Research and development procedures include 5 main steps including: 1) Gathering information, 2) Product or model design, 3) expert validation and revision, 4) product or model testing and 5) Product or model results. The research sample was 50 children at WiduriBanyumanik Kindergarten, Semarang City. The results of Wilcoxon for p-value children's knowledge before and after the intervention with 3D puzzle media is 0.001 while for the children's skills before and after the intervention with 3D puzzles is 0.001, so it can be concluded that Ha is accepted, meaning that there is a significant change between the value of knowledge and children's skills before and after the intervention in the form of interventions with gamification-based 3D puzzle media. Mediapuzzles -based 3D gamification as education to increase knowledge and skills in maintaining early childhood dental health. With the puzzle as a method for educating early childhood about how to maintain dental health it is hoped that dental health educators can apply it to the target so that they can increase knowledge and skills in maintaining dental health.

Keywords : 3D Puzzle Media, knowledge and skills in brushing teeth.

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