Gamification for Marketing


Authors : M. V. Sai Priya; Ch. Praneetha; Dr. Ch.Nirmal Chand

Volume/Issue : Volume 5 - 2020, Issue 11 - November

Google Scholar : http://bitly.ws/9nMw

Scribd : https://bit.ly/3ldBJnJ

Abstract : Gamification is a kind of utilization utilized for adding game mechanics into the nongame conditions, for example, a site, learning the executives framework or business intranet, online network to rise the support. The significant point of gamification is to include buyers, representatives, and accomplices to empower, share, work together, and associate. The gamification offers crowds with proactive criticism and orders by the utilization of game mechanics and elements, which are added to the online stages, in this manner prompting the achievements of business destinations and objectives. The gamification assists with affecting the business results

Keywords : Gamification, Participant Engagement

Gamification is a kind of utilization utilized for adding game mechanics into the nongame conditions, for example, a site, learning the executives framework or business intranet, online network to rise the support. The significant point of gamification is to include buyers, representatives, and accomplices to empower, share, work together, and associate. The gamification offers crowds with proactive criticism and orders by the utilization of game mechanics and elements, which are added to the online stages, in this manner prompting the achievements of business destinations and objectives. The gamification assists with affecting the business results

Keywords : Gamification, Participant Engagement

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