Game-Based Learning Multimedia Design with Aptitude Treatment Interaction (ATI) Model in Basic Programming Lessons


Authors : Rio Pangestu; Dwi Yulianti; Helmi Fitriawan

Volume/Issue : Volume 7 - 2022, Issue 2 - February

Google Scholar : http://bitly.ws/gu88

Scribd : https://bit.ly/3I8DePA

DOI : https://doi.org/10.5281/zenodo.6351072

This study aims to develop game-based learning multimedia with the Aptitude Treatment Interaction (ATI) learning model as a tool for basic programming subjects and to determine the effect of using multimedia on improving learning outcomes with the research subject being class X (ten) students of SMKN 1 Labuhan Maringgai (Labuhan Maringgai Public Vocational High School 1). The use of multimedia learning lies in the Treatment section of students who are grouped based on ability (upper class students, middle class students, and lower class students). To see the effect of increasing learning outcomes, test instruments in the form of pretest and posttest were used in the class, while to see the feasibility of multimedia, a questionnaire adapted based on the Learning Object Review Instrument (LORI) was used for media experts, material experts and students as respondents. The results of this study are: 1) this multimedia gets an assessment in the very good category and is feasible to use based on the media expert validation test with a percentage of 88.00%, and material expert validation with a percentage of 85.00% and a percentage of 82.14% of students as multimedia users. 2) The increase in student learning outcomes based on the pretest and posttest obtained a gain value of 0.59 in the upper class, the gain value of 0.56 in the middle class, and a gain value of 0.42 in the lower class. 3) Improved cognitive domain learning outcomes, cognitive domain improvement (C1, C2 and C3) in upper grade students increased by 12.22%, in middle grade students by 24.56%, and lower grade by 24.67%.

Keywords : game-based learning multimedia; ATI learning model; learning outcomes.

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