Authors :
Sarveshwar S.; Hrishwanth N.; Santhanalakshmi V.; Dr. D. P. Sivasakti Balan; R. J. Thayumanaswamy
Volume/Issue :
Volume 10 - 2025, Issue 12 - December
Google Scholar :
https://tinyurl.com/2uveknrc
Scribd :
https://tinyurl.com/5cc3xdye
DOI :
https://doi.org/10.38124/ijisrt/25dec918
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
Anime has evolved from niche entertainment into a global cultural force, especially among youth. This study
investigates its emotional and behavioral impact on students aged 15–22 in Tamil Nadu through a structured survey of ten
questions. The findings reveal anime’s dual role as both a source of emotional enrichment and a behavioral disruptor. While
many respondents report increased emotional expressiveness, cultural empathy, and personal growth, others experience
sleep disturbances, reduced productivity, and social disconnect from non-anime peers. Notably, 50% of participants admit
adopting anime-inspired fashion or lifestyle traits, and 37.5% reflect deeply on life lessons portrayed in anime narratives.
The data suggests that anime functions as a psychological mirror—amplifying introspection, creativity, and resilience—
while also posing challenges in time management and reality anchoring. This research underscores the need for balanced
media engagement and highlights anime’s potential as a tool for emotional development and cultural exploration.
Keywords :
Anime, Emotions, Teenagers.
References :
- Bryant, J., & Oliver, M. B. (2009). Media effects: Advances in theory and research (3rd ed.). New York, NY: Routledge.
- Napier, S. J. (2005). Anime from Akira to Howl’s Moving Castle: Experiencing contemporary Japanese animation. New York, NY: Palgrave Macmillan.
- Cavallaro, D. (2010). Anime and the art of adaptation: Eight famous works from page to screen. Jefferson, NC: McFarland.
- Lunenborg, M., & Maier, T. (2018). Emotional participation and affective publics in media cultures. Media and Communication, 6(3), 1–10.
- Fennell, J. (2019). Youth engagement and media consumption in the digital age. Journal of Youth Studies, 22(4), 512–528.
- Pew Research Center. (2020). Teens, social media & technology 2020. Washington, DC.
- Japan Animation Association. (2022). Anime industry report 2022. Tokyo, Japan.
- Lamarre, T. (2009). The anime machine: A media theory of animation. Minneapolis: University of Minnesota Press.
- Orbaugh, S. (2014). Affect and emotion in Japanese visual media. Mechademia, 9(1), 1–12.
- Denison, R. (2015). Anime: A critical introduction. London: Bloomsbury Academic.
Anime has evolved from niche entertainment into a global cultural force, especially among youth. This study
investigates its emotional and behavioral impact on students aged 15–22 in Tamil Nadu through a structured survey of ten
questions. The findings reveal anime’s dual role as both a source of emotional enrichment and a behavioral disruptor. While
many respondents report increased emotional expressiveness, cultural empathy, and personal growth, others experience
sleep disturbances, reduced productivity, and social disconnect from non-anime peers. Notably, 50% of participants admit
adopting anime-inspired fashion or lifestyle traits, and 37.5% reflect deeply on life lessons portrayed in anime narratives.
The data suggests that anime functions as a psychological mirror—amplifying introspection, creativity, and resilience—
while also posing challenges in time management and reality anchoring. This research underscores the need for balanced
media engagement and highlights anime’s potential as a tool for emotional development and cultural exploration.
Keywords :
Anime, Emotions, Teenagers.