The question how computer games as a
language environment influence learners has spurred
this investigation to examine whether e-games influenced
first year students’ receptive skills, i.e., reading and
listening comprehension skills when they were grouped
according to their linguistic intelligence. This study used
the mixed method: drawing from quantitative and
qualitative data in arriving at answers. The weighted
mean was used to identify the listening and reading
proficiency and the linguistic intelligence levels. Chisquare was used to identify whether e-games and
linguistic intelligence influenced the receptive skills.
Qualitative data from separate focus group discussion
with students were conducted to substantiate the
quantitative data. The results showed that linguistic
intelligence affected the students’ receptive skills while
exposure to e-games or computer games did not.
Keywords : E-Games, Electronic Games, Computer Games, Linguistic Intelligence, Listening Comprehension, Reading Comprehension.