Authors :
R Ati Sukmawati; Mitra Pramita; Nuruddin Wiranda; Nurlailiana Mahmudah; Agnia Awalia Putri
Volume/Issue :
Volume 7 - 2022, Issue 8 - August
Google Scholar :
https://bit.ly/3IIfn9N
Scribd :
https://bit.ly/3qfVxfi
DOI :
https://doi.org/10.5281/zenodo.7052542
Abstract :
The essence of learning mathematics is the
ability to solve problems. This study aims to develop
appropriate interactive multimedia in the class VIII
circle material, in terms of validity, practicality and
effectiveness. The method used is the Research and
Development (R&D) method with the ADDIE model.
The test subjects were the students of State Junior High
School 15 Banjarmasin. Data collection techniques used
were tests and questionnaires, with data analysis
techniques using descriptive statistics. The results of the
research obtained interactive multimedia on circle
material developed using HTML, CSS, JavaScript,
Firebase Realtime Database, JSON, GeoGebra, Scratch,
MathJax, and Netlify technologies. The developed
multimedia is declared valid in terms of material,
media, practical, and effective. Thus, this interactive
multimedia is suitable for use for circle learning in class
VIII
Keywords :
Development; Interactive Multimedia; Mathematical Problem Solving.
The essence of learning mathematics is the
ability to solve problems. This study aims to develop
appropriate interactive multimedia in the class VIII
circle material, in terms of validity, practicality and
effectiveness. The method used is the Research and
Development (R&D) method with the ADDIE model.
The test subjects were the students of State Junior High
School 15 Banjarmasin. Data collection techniques used
were tests and questionnaires, with data analysis
techniques using descriptive statistics. The results of the
research obtained interactive multimedia on circle
material developed using HTML, CSS, JavaScript,
Firebase Realtime Database, JSON, GeoGebra, Scratch,
MathJax, and Netlify technologies. The developed
multimedia is declared valid in terms of material,
media, practical, and effective. Thus, this interactive
multimedia is suitable for use for circle learning in class
VIII
Keywords :
Development; Interactive Multimedia; Mathematical Problem Solving.