Authors :
Ani Afifah; Nadiya I. R.
Volume/Issue :
Volume 9 - 2024, Issue 8 - August
Google Scholar :
https://tinyurl.com/37cex6ec
Scribd :
https://tinyurl.com/3jd6z74r
DOI :
https://doi.org/10.38124/ijisrt/IJISRT24AUG1070
Abstract :
This study aims to develop and evaluate the
effectiveness, practicality, and validity of learning
media in improving student academic achievement. The
method applied is R&D (Research and Development) by
adopting the ADDIE model (Analysis, Design,
Development, Implementation, and Evaluation). The
research findings indicate that the Genially platform-
based math learning media combined with Quizwhizzer
is declared Valid, based on the assessment of material
experts and media experts. Practicality test shows good
results, seen from student observation sheets and
teacher observation sheets. Meanwhile, the effectiveness
of the media in improving math learning outcomes is
said to increase. In conclusion, the development of
mathematics learning media using a combination of the
Genially platform and Quizwhizzer proved to be very
effective in improving students' understanding of
quadratic equation material.
Keywords :
Learning Media; Genially platform; Ptalfrom Quizwhizzer; Learning Outcomes.
References :
- F. Damayanti and I. S. Rufiana, “Analisis Pemahaman Konsep Matematika pada Materi Bangun Ruang Kubus dan Balok Ditinjau dari Motivasi Belajar,” Edupedia, vol. 4, no. 2, pp. 172–180, 2021.
- A. Ramli, R. Rahmatullah, I. Inanna, and T. Dangnga, “Peran media dalam meningkatkan efektivitas belajar,” Pros. Semin. Nas. Lemb. Pengabdi. Kpd. Masy. UNM, pp. 5–7, 2018.
- M. Adiwijaya, K. I. S, and Y. Christyono, “Perancangan Game Edukasi Platform Belajar Matematika Berbasis Android Menggunakan Construct 2,” Transient, vol. 4, no. 1, pp. 128–133, 2015.
- R. R. Fanani, “Pengembangan Media Pembelajaran Berbasis Aplikasi Android Pada Mata Pelajaran Sejarah Kebudayaan Islam Kelas IV di Min 7 Tulungagung.,” pp. 7–22, 2019.
- D. R. Putrie, pengembangan media pembelajaran “BATAR” berbasis android dengan pendekatan RME berorientasi pada kemampuan pemahaman matematis materi bangun ruang sisi datar. 2023.
- L. Adyani and R. Agustini, “Pengembangan Perangkat Pembelajaran Berbantuan Media Animasi Interaktif Berbasis Game Edukasi Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa,” J. Kependidikan, vol. 4, no. 2, pp. 648–657, 2015.
- T. Nurrita, “Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa,” MISYKAT J. Ilmu-ilmu Al-Quran, Hadist, Syari’ah dan Tarb., vol. 3, no. 1, p. 171, 2018, doi: 10.33511/misykat.v3n1.171.
- J. Enstein, V. R. Bulu, and R. L. Nahak, “Pengembangan Media Pembelajaran Game Edukasi Bilangan Pangkat dan Akar menggunakan Genially,” J. Jendela Pendidik., vol. 2, no. 01, pp. 101–109, 2022, doi: 10.57008/jjp.v2i01.150.
- S. V. G. Permatasari, P. Pujayanto, and A. Fauzi, “Pengembangan E-Modul Pembelajaran Interaktif Menggunakan Aplikasi Genially Pada Materi Gelombang Bunyi dan Cahaya Berbasis Model VAK Learning,” J. Mater. dan Pembelajaran Fis., vol. 11, no. 2, p. 96, 2021, doi: 10.20961/jmpf.v11i2.49235.
- Ruhsoh Triyani, “Penggunaan Game Interaktif Berbasis Wordwall sebagai Media Pembelajaran Matematika pada Siswa SMP,” Intellect. Math. Educ., vol. 1, no. 1, pp. 40–49, 2023, doi: 10.59108/ime.v1i1.24.
- W. P. Rahayu, R. Hidayat, I. Zutiasari, D. Rusmana, R. A. A. Indarwati, and S. Zumroh, “Peningkatan Kemampuan Membuat Media Pembelajaran Dengan Bantuan Website Genially Pada Guru-Guru Smk Islam Batu,” Prima Portal Ris. Dan Inov. Pengabdi. Masy., vol. 2, no. 3, pp. 270–277, 2023, doi: 10.55047/prima.v2i3.783.
- J. Juhaeni, E. I. Cahyani, F. A. M. Utami, and S. Safaruddin, “Pengembangan Media Game Edukasi dalam Meningkatkan Hasil Belajar Matematika Kelas III Siswa Madrasah Ibtidaiyah,” J. Instr. Dev. Res., vol. 3, no. 2, pp. 58–66, 2023, doi: 10.53621/jider.v3i2.225.
- N. Faijah, N. Nuryadi, and N. Hetty Marhaeni, “Efektiivitas Penggunaan Game Edukasi Quizwhizzer Untuk Meningkatkan Pemahaman Konsep Teorema Phytagoras,” PHI J. Pendidik. Mat., vol. 6, no. 1, p. 117, 2022, doi: 10.33087/phi.v6i1.194.
- D. Sugiyono, Metode Penelitian Kuantitatif, Kualitatif dan R&D, Ke dua Cet. ALFABETA, Jl.Gegerkalong Hilir No.84 Bandung, 2023.
- E. Mulyatiningsih, “PENGEMBANGAN MODEL PEMBELAJARAN Endang Mulyatiningsih,” 2016.
- W. D. Pratamadi and M. S. Rizal, “Implementasi media genially dalam pembelajaran pemahaman teks anekdot pada siswa kelas x.1 sma negeri 1 kepanjen,” vol. 5, no. April, pp. 1–14, 2024.
- R. Y. Purwoko, A. Primartadi, Y. Efendi, and T. Amin, “Online Learning Creativity Using the Google Meet Platform in Vocational High Schools,” Tarbawi J. Ilmu Pendidik., vol. 18, no. 2, pp. 111–121, 2022, doi: 10.32939/tarbawi.v18i1.1313.
- A. N. Fadilah and H. Kusdiyanti, “Jurnal Pendidikan Manajemen Perkantoran Meningkatkan Hasil Belajar Peserta Didik melalui,” J. Pendidik. Manaj. Perkantoran, vol. 8, no. 2, pp. 153–162, 2023.
- R. Alfianistiawati, N. Istifayza, M. A. Prakris, F. K. Fitri, and D. W. Apriyadi, “Implementasi quizwhizzer sebagai media belajar digital dalam pembelajaran Sosiologi kelas X dan XI SMAN 8 Malang,” J. Integr. dan Harmon. Inov. Ilmu-Ilmu Sos., vol. 2, no. 7, pp. 698–706, 2022, doi: 10.17977/um063v2i7p698-706.
This study aims to develop and evaluate the
effectiveness, practicality, and validity of learning
media in improving student academic achievement. The
method applied is R&D (Research and Development) by
adopting the ADDIE model (Analysis, Design,
Development, Implementation, and Evaluation). The
research findings indicate that the Genially platform-
based math learning media combined with Quizwhizzer
is declared Valid, based on the assessment of material
experts and media experts. Practicality test shows good
results, seen from student observation sheets and
teacher observation sheets. Meanwhile, the effectiveness
of the media in improving math learning outcomes is
said to increase. In conclusion, the development of
mathematics learning media using a combination of the
Genially platform and Quizwhizzer proved to be very
effective in improving students' understanding of
quadratic equation material.
Keywords :
Learning Media; Genially platform; Ptalfrom Quizwhizzer; Learning Outcomes.