Authors :
Eko Nursanty; Wawan Destiawan; Honorata Ratna Dwi Putranti
Volume/Issue :
Volume 7 - 2022, Issue 3 - March
Google Scholar :
https://bit.ly/3IIfn9N
Scribd :
https://bit.ly/3E9iYwL
DOI :
https://doi.org/10.5281/zenodo.6452071
Abstract :
Education has been the backbone of society
for millennia. It improves, liberates, and strengthens
society's character. Architectural pedagogy is
complicated, and it necessitates bringing forth the
learners' subjectivity of thought. A good pedagogy
methodology will aid in the creation of a collaborative
classroom environment and a friendly relationship
between the educator and the student. This study
explores the preferences of architectural design students
in carrying out the process of design creation in various
random and controlled alternatives or commonly called
the black box and glass box way of thinking. With the
help of digital-based applications and tools and enabling
additional artificial intelligence implemented in creating
a work both randomly and controlled. The research is
qualitative methods. The population is several students
who take part in the final assignment of the
Architecture study program who have completed the
final project and can summarize the stages of the
creative process that have taken place. The results
showed that random and random processes that
alternate with systematic and controlled thought
processes can have their own space and play a
complementary role in design. Most students will
explore randomness and be able to use it to produce an
excellent design. Overall, students have a particular
preference for more structured solutions. The study
found that the spontaneous, unstructured ability of
what is often called the Blackbox method is precisely
what is needed and plays an important role in the
design needed to solve problems in the field.
Keywords :
Creative thinking, Randomness, Design and architecture
Education has been the backbone of society
for millennia. It improves, liberates, and strengthens
society's character. Architectural pedagogy is
complicated, and it necessitates bringing forth the
learners' subjectivity of thought. A good pedagogy
methodology will aid in the creation of a collaborative
classroom environment and a friendly relationship
between the educator and the student. This study
explores the preferences of architectural design students
in carrying out the process of design creation in various
random and controlled alternatives or commonly called
the black box and glass box way of thinking. With the
help of digital-based applications and tools and enabling
additional artificial intelligence implemented in creating
a work both randomly and controlled. The research is
qualitative methods. The population is several students
who take part in the final assignment of the
Architecture study program who have completed the
final project and can summarize the stages of the
creative process that have taken place. The results
showed that random and random processes that
alternate with systematic and controlled thought
processes can have their own space and play a
complementary role in design. Most students will
explore randomness and be able to use it to produce an
excellent design. Overall, students have a particular
preference for more structured solutions. The study
found that the spontaneous, unstructured ability of
what is often called the Blackbox method is precisely
what is needed and plays an important role in the
design needed to solve problems in the field.
Keywords :
Creative thinking, Randomness, Design and architecture