Biomechanical and Musculoskeletal Disorders in E-Sports Player: An Integrative Review of Literature


Authors : Ayushi; Dr. Jaganjyoti Das; Dr. Harsirjan Kaur

Volume/Issue : Volume 11 - 2026, Issue 1 - January


Google Scholar : https://tinyurl.com/2wx9j3vu

Scribd : https://tinyurl.com/mr3dbwkr

DOI : https://doi.org/10.38124/ijisrt/26jan146

Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.


Abstract : The e-sports world is rapidly professionalizing, creating a highly risky performance environment concerning long hours of static posture, intense and repetitive movements of the upper limbs, and sustained visual and cognitive loads. The biomechanical stresses are leading to a high prevalence of musculoskeletal diseases amongst e-sports athletes. Training regimes for these athletes span from 5 to 12 hours with a myriad of exposures causing serious risks for their cervical, thoracic, lumbar spine and upper extremities due to bad ergonomics, lack of variability of movements, and sustained flexed postures. Such worldwide participation is on the rise but there exists scant evidence synthesis of the biomechanical and musculoskeletal implications of e-sports, especially concerning injury mechanisms and preventive intervention avenues.  Aims: The aim of this integrative literature review is to identify, synthesize and critically analyse the current evidence analysing the biomechanical risk factors, musculoskeletal disorders, and intervention strategies resulting from esports participation.  Design: Integrative literature review.  Methods: A thorough search system of the peer-reviewed primary studies was conducted across electronic databases. Participating studies had to involve e-sport athletes and provide biomechanical, postural, ergonomic, or muscular outcomes. Data were then extracted and appraised using the Crowe Critical Appraisal Tool (CCAT) before being grouped thematically, following Burnard's (2011) content analysis framework.  Results: Nine different primary studies met the eligibility criteria. In studies with cross-sectional and experimental designs, a high prevalence of musculoskeletal disorders was noted, with neck, shoulder, upper back, lumbar spine, wrist, and hand regions being the most affected. Most significant contributors to biomechanics were prolonged gaming hours, maladaptive postures including forward head posture and thoracic kyphosis, decreased craniovertebral angle, poor screen ergonomics, and high levels of digital engagement or even gaming addiction. While research does not correlate forward head posture to MSDs, almost all have emphasized the cumulative effect of static loading and repetitive movement. Intervention studies indicate that ergonomic training coupled with physical exercise has produced positive outcomes.  Conclusion: Musculoskeletal disorders among e-sports athletes are not rare, seemingly associated with modifiable biomechanical and ergonomic factors. The evidence supports a multiple-hurdle approach toward the active prevention of MSD: workstation optimization, postural corrections, load management, and physiotherapist-supervised exercise interventions. This finding is reshaping clinical inspection, athlete management, and injury prevention within the burgeoning field of esports.

Keywords : E-Sports; Musculoskeletal Disorders; Ergonomics; Biomechanics; Posture; Gaming Sports.

References :

  1. Gürgan, Atakan & Şevgi̇n, Ömer. (2024). Effect of Ergonomic Training and Exercise in Esports Players: A Randomized Controlled Trial. International Journal of Disabilities Sports and Health Sciences. 7. 867-876.  doi: 10.33438/ijdshs.1481857.
  2. Khan M, Chaikumarn M. Musculoskeletal disorders, perceived stress, and ergonomic risk factors among smartphone eSports athletes: A cross-sectional study. J Musculoskelet Surg Res. 2024; 8:247-55. doi: 10.25259/JMSR_113_2024
  3. Kurniawan AA, Darusman KR, Chesar TIP, Azalia X and Kholinne E (2024) Comparing health risks and musculoskeletal issues between professional and casual mobile esports players: a cross-sectional descriptive study in Jakarta. Front. Sports Act. Living 6:1372979.  doi: 10.3389/fspor.2024.1372979
  4. Lam WK, Liu RT, Chen B, Huang XZ, Yi J, Wong DW. Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study. Sports Med Open. 2022 May 13;8(1):65. doi: 10.1186/s40798-022-00458-3. PMID: 35553264; PMCID: PMC9106768.
  5. Lindberg L, Nielsen SB, Damgaard M, Sloth OR, Rathleff MS, Straszek CL. Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes. BMJ Open Sport Exerc Med. 2020 Aug 28;6(1):000799. doi: 10.1136/bmjsem-2020-000799. PMID: 33585039; PMCID: PMC7876625.
  6. Lam,W.-K.; Chen, B.; Liu, R.-T.; Cheung, J.C.-W.;Wong, D.W.-C. Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology 2022, 11, 737. https://doi.org/10.3390/biology11050737
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  9. Fitri AA., Isnaini Herawati I. Forward Head Posture, Musculoskeletal Disorders, and Gaming Habits: A Cross-Sectional Study MIFI – Indonesian Scientific Journal of Physiotherapy. 2025;13(1):120-26. https://ejournal2.unud.ac.id/index.php/mifi/index
  10. Dharma IKDW, Andika NWT, Chandra Dewi LNA, Paramurthi IAP, Kurniawati I. Online Game Duration Associated to Neck Functional Disability in Esports Athletes. Physical Therapist journal of Indonesia.  Vol. 1 No. 2 (2020): July-December 2020.   https://doi.org/10.51559/ptji.v1i2.7
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The e-sports world is rapidly professionalizing, creating a highly risky performance environment concerning long hours of static posture, intense and repetitive movements of the upper limbs, and sustained visual and cognitive loads. The biomechanical stresses are leading to a high prevalence of musculoskeletal diseases amongst e-sports athletes. Training regimes for these athletes span from 5 to 12 hours with a myriad of exposures causing serious risks for their cervical, thoracic, lumbar spine and upper extremities due to bad ergonomics, lack of variability of movements, and sustained flexed postures. Such worldwide participation is on the rise but there exists scant evidence synthesis of the biomechanical and musculoskeletal implications of e-sports, especially concerning injury mechanisms and preventive intervention avenues.  Aims: The aim of this integrative literature review is to identify, synthesize and critically analyse the current evidence analysing the biomechanical risk factors, musculoskeletal disorders, and intervention strategies resulting from esports participation.  Design: Integrative literature review.  Methods: A thorough search system of the peer-reviewed primary studies was conducted across electronic databases. Participating studies had to involve e-sport athletes and provide biomechanical, postural, ergonomic, or muscular outcomes. Data were then extracted and appraised using the Crowe Critical Appraisal Tool (CCAT) before being grouped thematically, following Burnard's (2011) content analysis framework.  Results: Nine different primary studies met the eligibility criteria. In studies with cross-sectional and experimental designs, a high prevalence of musculoskeletal disorders was noted, with neck, shoulder, upper back, lumbar spine, wrist, and hand regions being the most affected. Most significant contributors to biomechanics were prolonged gaming hours, maladaptive postures including forward head posture and thoracic kyphosis, decreased craniovertebral angle, poor screen ergonomics, and high levels of digital engagement or even gaming addiction. While research does not correlate forward head posture to MSDs, almost all have emphasized the cumulative effect of static loading and repetitive movement. Intervention studies indicate that ergonomic training coupled with physical exercise has produced positive outcomes.  Conclusion: Musculoskeletal disorders among e-sports athletes are not rare, seemingly associated with modifiable biomechanical and ergonomic factors. The evidence supports a multiple-hurdle approach toward the active prevention of MSD: workstation optimization, postural corrections, load management, and physiotherapist-supervised exercise interventions. This finding is reshaping clinical inspection, athlete management, and injury prevention within the burgeoning field of esports.

Keywords : E-Sports; Musculoskeletal Disorders; Ergonomics; Biomechanics; Posture; Gaming Sports.

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