Authors :
Clement P Tom; Dona Tom, James Jacob Jose; Joseph Thomas; Prof. Prince Abraham
Volume/Issue :
Volume 6 - 2021, Issue 7 - July
Google Scholar :
http://bitly.ws/9nMw
Scribd :
https://bit.ly/3z6veKM
Abstract :
Computer gaming is a key component of the
rapidly growing entertainment industry. Building
computer games has typically been a commercial
endeavor, we believe that designing and constructing a
computer game is also a useful activity for educating us
about geometric modeling, rendering, collision detection,
character animation and graphical design[1]. Moreover,
building an advanced game provides us exposure to the
real-world side of software engineering that they are
typically shielded from in the standard computer class.
Our project is a story based 2D game. The game is
developed using unity and various other tools such as
blender to model[2]/animate/cutscenes and photoshop[3]
to design/concept art. The game delivers dynamic story
telling and environment. The story is set in a dystopian
era with dark elements clearly indicating the dreary and
horrific background of the game. The story switches
between characters that lives in totally different eras.
The game is strictly linear and not open-world but the
players will have various side quests that will help
towards finishing the main game. The story is set in
chapters and genre of the game is horror/adventure. The
programming language going to be used is C# (for
unity)[4]. The game will be released in two parts with the
initial release covering first two chapters.
Computer gaming is a key component of the
rapidly growing entertainment industry. Building
computer games has typically been a commercial
endeavor, we believe that designing and constructing a
computer game is also a useful activity for educating us
about geometric modeling, rendering, collision detection,
character animation and graphical design[1]. Moreover,
building an advanced game provides us exposure to the
real-world side of software engineering that they are
typically shielded from in the standard computer class.
Our project is a story based 2D game. The game is
developed using unity and various other tools such as
blender to model[2]/animate/cutscenes and photoshop[3]
to design/concept art. The game delivers dynamic story
telling and environment. The story is set in a dystopian
era with dark elements clearly indicating the dreary and
horrific background of the game. The story switches
between characters that lives in totally different eras.
The game is strictly linear and not open-world but the
players will have various side quests that will help
towards finishing the main game. The story is set in
chapters and genre of the game is horror/adventure. The
programming language going to be used is C# (for
unity)[4]. The game will be released in two parts with the
initial release covering first two chapters.