ALMA - A Story Based 2D Game Using Unity


Authors : Clement P Tom; Dona Tom, James Jacob Jose; Joseph Thomas; Prof. Prince Abraham

Volume/Issue : Volume 6 - 2021, Issue 7 - July

Google Scholar : http://bitly.ws/9nMw

Scribd : https://bit.ly/3z6veKM

Abstract : Computer gaming is a key component of the rapidly growing entertainment industry. Building computer games has typically been a commercial endeavor, we believe that designing and constructing a computer game is also a useful activity for educating us about geometric modeling, rendering, collision detection, character animation and graphical design[1]. Moreover, building an advanced game provides us exposure to the real-world side of software engineering that they are typically shielded from in the standard computer class. Our project is a story based 2D game. The game is developed using unity and various other tools such as blender to model[2]/animate/cutscenes and photoshop[3] to design/concept art. The game delivers dynamic story telling and environment. The story is set in a dystopian era with dark elements clearly indicating the dreary and horrific background of the game. The story switches between characters that lives in totally different eras. The game is strictly linear and not open-world but the players will have various side quests that will help towards finishing the main game. The story is set in chapters and genre of the game is horror/adventure. The programming language going to be used is C# (for unity)[4]. The game will be released in two parts with the initial release covering first two chapters.

Computer gaming is a key component of the rapidly growing entertainment industry. Building computer games has typically been a commercial endeavor, we believe that designing and constructing a computer game is also a useful activity for educating us about geometric modeling, rendering, collision detection, character animation and graphical design[1]. Moreover, building an advanced game provides us exposure to the real-world side of software engineering that they are typically shielded from in the standard computer class. Our project is a story based 2D game. The game is developed using unity and various other tools such as blender to model[2]/animate/cutscenes and photoshop[3] to design/concept art. The game delivers dynamic story telling and environment. The story is set in a dystopian era with dark elements clearly indicating the dreary and horrific background of the game. The story switches between characters that lives in totally different eras. The game is strictly linear and not open-world but the players will have various side quests that will help towards finishing the main game. The story is set in chapters and genre of the game is horror/adventure. The programming language going to be used is C# (for unity)[4]. The game will be released in two parts with the initial release covering first two chapters.

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