Authors :
G. Jeong; N. Freitas
Volume/Issue :
Volume 5 - 2020, Issue 8 - August
Google Scholar :
http://bitly.ws/9nMw
Scribd :
https://bit.ly/3jHnPtT
DOI :
10.38124/IJISRT20AUG002
Abstract :
Over the last decade, there has been a great
effort to use technology to make exercise more
interactive, measurable and gamified. However, in
order to improve the accuracy of the detections and
measurements needed, these efforts have always
translated themselves into multiple sensors including
purpose specific hardware, which results in extra
expenses and induces limitations on the final mobility of
the user. In this paper we aim to optimize a sensorless
system that estimates the real-time user heartrate and
performs better than the current wearable technology,
for further calorie and other vital indicators
calculations. The findings here will be applied on a
posture correction system for a dance and fitness
application.
Keywords :
Sensorless heartrate estimation – Artificial Intelligence (A.I.) – Machine learning – Posenet – DenseNet – Real-time heartrate estimation – Heartrate at a distance– Dance – K-pop – E-sports – South Korea.
Over the last decade, there has been a great
effort to use technology to make exercise more
interactive, measurable and gamified. However, in
order to improve the accuracy of the detections and
measurements needed, these efforts have always
translated themselves into multiple sensors including
purpose specific hardware, which results in extra
expenses and induces limitations on the final mobility of
the user. In this paper we aim to optimize a sensorless
system that estimates the real-time user heartrate and
performs better than the current wearable technology,
for further calorie and other vital indicators
calculations. The findings here will be applied on a
posture correction system for a dance and fitness
application.
Keywords :
Sensorless heartrate estimation – Artificial Intelligence (A.I.) – Machine learning – Posenet – DenseNet – Real-time heartrate estimation – Heartrate at a distance– Dance – K-pop – E-sports – South Korea.