Authors :
U. Yamuna
Volume/Issue :
Volume 11 - 2026, Issue 7 - July
Google Scholar :
https://tinyurl.com/44r4yjs6
Scribd :
https://tinyurl.com/4ecw77yz
DOI :
https://doi.org/10.38124/ijisrt/26jul073
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
Engineering graduates require excellent communication skills to complement their technical competence and
succeed in today's global workplace. Despite possessing strong technical knowledge, many engineering students face
challenges in oral communication, presentation skills, teamwork, and professional interaction. Conventional classroom
methods often fail to provide individualized practice opportunities and continuous feedback. This paper proposes an
adaptive artificial intelligence - powered educational game framework designed to enhance communication skills through
personalized learning pathways, gamification, and intelligent feedback mechanisms. The proposed framework dynamically
adjusts learning activities according to students' proficiency levels by analyzing performance indicators such as
pronunciation, fluency, vocabulary usage, grammatical accuracy, and confidence. The educational games incorporate roleplay simulations, collaborative problem-solving, presentation challenges, and scenario-based communication tasks that
reflect authentic engineering contexts. A mixed-method research design is proposed to evaluate the effectiveness of the
framework through quantitative assessments and qualitative learner feedback. The findings indicate that adaptive AIsupported games can improve learner engagement, motivation, speaking confidence, and communication performance. The
study contributes to AI-assisted language learning by presenting an innovative model that integrates adaptive learning with
educational gamification for engineering education.
Keywords :
Adaptive learning, Artificial Intelligence, Educational Games, Communication Skills, Engineering Education, Gamification, Personalized Learning.
References :
- Beatty, Brian J. (2019). Adaptive Learning in Higher Education. EdTech Books.
- Deterding, Sebastian, Dixon, Dan, Khaled, Rilla, & Nacke, Lennart (2011). From game design elements to gamefulness. Proceedings of the 15th International Academic MindTrek Conference, 9–15.
- Hwang, Gwo-Jen, & Tu, Nian-Ting (2021). Roles and research trends of artificial intelligence in language education. Educational Technology & Society, 24(3), 1–15.
- UNESCO. (2023). Guidance for Generative AI in Education and Research.
- World Economic Forum. (2025). The Future of Jobs Report 2025.
- Vygotsky, Lev S.. (1978). Mind in Society. Harvard University Press.
- Gee, James Paul. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
- Deci, Edward L., & Ryan, Richard M.. (2000). The "what" and "why" of goal pursuits. Psychological Inquiry, 11(4), 227–268.
- Kukulska-Hulme, Agnes. (2020). Mobile-assisted language learning and AI. ReCALL, 32(2), 157–171.
- Organisation for Economic Co-operation and Development. (2021). AI and the Future of Skills.
Engineering graduates require excellent communication skills to complement their technical competence and
succeed in today's global workplace. Despite possessing strong technical knowledge, many engineering students face
challenges in oral communication, presentation skills, teamwork, and professional interaction. Conventional classroom
methods often fail to provide individualized practice opportunities and continuous feedback. This paper proposes an
adaptive artificial intelligence - powered educational game framework designed to enhance communication skills through
personalized learning pathways, gamification, and intelligent feedback mechanisms. The proposed framework dynamically
adjusts learning activities according to students' proficiency levels by analyzing performance indicators such as
pronunciation, fluency, vocabulary usage, grammatical accuracy, and confidence. The educational games incorporate roleplay simulations, collaborative problem-solving, presentation challenges, and scenario-based communication tasks that
reflect authentic engineering contexts. A mixed-method research design is proposed to evaluate the effectiveness of the
framework through quantitative assessments and qualitative learner feedback. The findings indicate that adaptive AIsupported games can improve learner engagement, motivation, speaking confidence, and communication performance. The
study contributes to AI-assisted language learning by presenting an innovative model that integrates adaptive learning with
educational gamification for engineering education.
Keywords :
Adaptive learning, Artificial Intelligence, Educational Games, Communication Skills, Engineering Education, Gamification, Personalized Learning.